Good Dares for Truth or Dare
A list of good dares for Truth or Dare — doable in any room, no props, and all of them give the group something to watch. Free, no signup.
A dare has one job: give everyone else something to watch. That rules out most of what gets suggested in a circle — anything that happens in another room, anything that takes five minutes to set up, anything that needs an object nobody owns. What is left is performance, and that is what this list is. None of these need props, none of them need you to leave the room, and none of them appear on the main Truth or Dare page.
Good dares (35)
These are from the free Mild deck and none of them appear on the main Truth or Dare page — that list is a different set. The bolder levels are dealt in the game only.
- Speak only in a whisper until your next turn
- Let the group pick one word you cannot say for the rest of the game
- Do an impression of someone famous until the group guesses who
- Hold a plank for as long as the group keeps counting
- Let the person on your left post one emoji to your story
- Describe the last film you watched as badly as you possibly can
- Say the alphabet backwards without stopping
- Do a dramatic reading of the last notification on your phone
- Let the group choose your profile photo for the next hour
- Act out a scene from a film with no words until someone guesses it
- Hold your arms straight out to the sides until your next turn
- Give a sixty-second speech thanking people who do not exist
- Let the group ask you three rapid questions you have to answer instantly
- Do your worst dance move and commit to it completely
- Read your last five emojis out loud as a single sentence
- Let the person opposite give you an accent to use for two rounds
- Balance something on your head until your next turn
- Describe this room as if you were narrating a horror film
- Let the group rewrite your bio and keep it for the night
- Do an impression of someone hearing genuinely shocking news
- Speak about yourself in the third person until your next turn
- Let the group pick a song you have to hum until someone names it
- Mime your job badly enough that nobody can guess it
- Let the person on your right draw on your hand with a pen
- Compliment everyone in the room in under thirty seconds
- Do an impression of whoever has talked the most tonight
- Let the group pick an animal and move like it until your next turn
- Read the last thing you typed in the most sarcastic voice you can manage
- Hold a conversation with an imaginary person for thirty seconds
- Let the group decide your nickname for the rest of the night
- Sing the chorus of the last song you listened to
- Let someone else answer the next question on your behalf
- Stand on one leg until somebody else is dared
- Do the loudest laugh you can manage, on command
- Introduce yourself to the group as if you have never met them
Questions people ask
What are good dares?
Ones the rest of the group can watch happen. A dare performed out of sight is a chore; a dare performed badly in front of everyone is the game.
Do you need anything to do these dares?
No. Every dare here works in an ordinary room with nothing but the people in it and a phone.
What happens if you refuse a dare?
Most groups make it a swap — refuse the dare and you answer a truth instead. Settle it before the first round so nobody is arguing about it mid-game.